Tryam dreams about becoming a legendary paladin of old and combating the evil that is falling across Medias like a malevolent shadow. But as a ward of the Church, he is forced to obey every whim of an overbearing abbot who preaches peace above all else.
Dementhus is a wizard of immense power and even greater ambition. To further his ends, he has broken faith with the Wizard Council and has learned the forbidden magic of necromancy. As payment for this knowledge, he must deliver to the Dark God a weapon from the time of the Ancients: an unstoppable artifact known as a Golem.
When the sinister machinations of Dementhus results in the kidnapping of one of Tryam’s friends as well as the murder of another friend’s father and the brutal destruction of their village, the youth is compelled to disobey the abbot and venture into the unknown, armed only with his faith.
This is a time of growing chaos, as great civilizations fall into decay and ruthless powers fight to fill the void, a time when the cruel can rise to power from the words of a single spell and the honorable fall from the chop of a bloody axe. This is an age in desperate need of heroes.